Idle Space Fleet

Game Info, Guides & Calculators

Latest Update

v1.09 November 2, 2026

  • Research & Fleet Researches: Extra Bonuses added for Research Speed and Research Cost, with shared settings, Related Bonuses lists, whole-credit bonus costs, and separate bonus-adjusted cost and time results.
  • Core — Game Speed: Extra Bonuses added for Research Speed and Research Cost, using the shared research settings, a Related Bonuses list, and separate bonus-adjusted upgrade cost and research time results. Game Speed level values and the original cost and time tables are preserved.
  • Core — Research Speed: Research Cost bonus added to upgrade costs, with a matching Related Bonuses entry and shared settings. Its own Research Speed bonus is excluded, leaving research time unchanged.
  • Core — Research Cost: Research Speed bonus added to research time, with a matching Related Bonuses entry and shared settings. Its own Research Cost bonus is excluded, leaving upgrade costs unchanged. Each calculator shows and resets only its applicable bonus.
  • Core — Initial Energy: Extra Bonuses and Related Bonuses added for upgrade cost and research time, with Research Speed and Research Cost starting at their required Level 1. Bonus calculations account for the Level 1 effects already included in the source tables; Initial Energy level values remain unchanged.
  • Core — Weapon Cost, Defense Cost, and Support Cost: Extra Bonuses and Related Bonuses added to each research calculator, with shared Research Speed and Research Cost settings, Level 1 minimums, and separate adjusted cost and time results. Existing Level 1 effects are accounted for without applying them twice; Hangar discount values and source tables are preserved.
  • Hangar — Barrier Shield: Extra Bonuses added for Shield and Regen/S, with Chips, Researches, Shield equipment bonuses, and a Related Bonuses list.
  • Hangar — Defense Shield: Extra Bonuses added for Percent and Absolute.
  • Hangar — Nova Mines: Extra Bonuses added for Recovery and Chance.
  • Hangar — Shield Surge: Extra Bonuses added for Charges and Shield.
  • Hangar — Displacement Cannon: Known Chance bonuses added; unavailable Force substats remain marked unknown.
  • Hangar — Wormhole: Cooldown research bonus added; unavailable equipment values remain marked unknown.
  • Hangar — System Restore: Extra Bonuses added for Chance and Shield, using known research and equipment values.
  • Hangar — Core Cannon: Extra Bonuses added for Damage and Fire Rate.
  • Hangar — Missile Launcher: Extra Bonuses added for Radius and Quantity.
  • Hangar — Energy Beam: Extra Bonuses added for Damage and Ticks.
  • Hangar — Disruptor Field: Extra Bonuses added for Damage.
  • Hangar — Satellites: Extra Bonuses added for Quantity and Speed.
  • Hangar — Multishot Cannon: Extra Bonuses added for Chance and Targets.
  • Hangar — Plasma Cannon: Extra Bonuses added for Chance and Chains.
  • Hangar — Charge Cannon: Extra Bonuses added for Damage.
  • Hangar — Energy Amplifier: Extra Bonuses added for Multiplier and Pre Dist.
  • Hangar — Credit Amplifier: Extra Bonuses added for Multiplier and Per Dist.
  • Hangar — Autopilot: Extra Bonuses added for Weapons, Defense, and Support chances.
  • Hangar — Critical Strike: Extra Bonuses added for Chance and Factor.
  • Hangar — Range Amplifier: Extra Bonuses added for Dmg / Rng.
  • Hangar — Supply Scanner: Extra Bonuses added for Energy and Credits.
  • Hangar — Hyperdrive: Extra Bonuses added for Multiplier and Cooldown.
  • Hangar — Super Critical Strike: Extra Bonuses added for Chance and Factor.
  • Hangar Upgrade Costs: Weapon Cost, Defense Cost, and Support Cost research included, with shared category settings and a separate bonus-adjusted cost result.
  • Prospector: Extra Bonuses added to the fleet calculator, with Fleet Research levels and known Nexus substats for multiplier and duration.
  • Carrier: Extra Bonuses added for Damage and Capacity, including Fleet Research levels, Nexus substats, Nexus Fleet Damage, and All fleet units damage Special Stats.
  • Nebula: Extra Bonuses added for Damage, with Nexus Fleet Damage, All fleet units damage Special Stats, Nexus Damage substats, and a Related Bonuses list.
  • Ravager: Extra Bonuses added for Multiplier and Shield.
  • Singularity: Extra Bonuses added for Radius and Duration.
  • Solar Flare: Extra Bonuses added for Multiplier and Duration.
  • Rampart: Extra Bonuses added for Max, Regen/s, and Restore.
  • Ionizer: Extra Bonuses added for Duration.
  • Ray: Extra Bonuses added for Damage.
  • Sentinel: Extra Bonuses added for Damage and Quantity.
Previous Updates

v1.08 October 28, 2026

  • Fleet Researches: Level values, upgrade costs, and research times completed for all 25 fleet research entries:
    • Ravager: Credit Bonus, Max Shield Percent, Targets, and SpeedUp Bonus.
    • Prospector: Credit Bonus and Duration.
    • Singularity: Extra Singularity and Credit Bonus.
    • Solar Flare: Damage Multiplier and Credit Bonus.
    • Rampart: Capacity and Regen.
    • Ionizer: Speed Reduction, Range, and Duration.
    • Nebula: Size, Suppression Chance, and Suppression Duration.
    • Ray: Reflections and Ticks.
    • Sentinel: Mine Quantity, Damage Multiplier, and Detection Range.
    • Carrier: Extra Fighters and Fighter Damage.

v1.07 October 25, 2026

  • Research: Level values, upgrade costs, and research times completed for all 54 research entries:
    • Core: All 7 research entries.
    • Weapons: All 17 research entries.
    • Defense: All 14 research entries.
    • Support: All 16 research entries.
  • Navigation: The homepage now opens the Hangar. Chips remains available from the navigation menu.

v1.06 October 21, 2026

  • Fleets: Level values and Void Core upgrade costs completed for:
    • Ravager: Multiplier, Shield, and Recharge.
    • Prospector: Multiplier, Duration, and Recharge.
    • Singularity: Radius, Duration, and Recharge.
    • Solar Flare: Multiplier, Duration, and Recharge.
    • Rampart: Max, Regen/s, and Restore.
    • Ionizer: Duration, Weaken, and Recharge.
    • Nebula: Damage, Duration, and Recharge.
    • Ray: Damage, Pulses, and Recharge.
    • Sentinel: Damage, Quantity, and Recharge.
    • Carrier: Damage, Capacity, and Recharge.
  • Fleet corrections: Carrier, Nebula, Ray, and Sentinel Damage now use their variable level values. Prospector Multiplier and Solar Flare Duration upgrade costs corrected.

v1.05 October 17, 2026

  • Hangar: Level values and upgrade costs completed for:
    • Core Cannon: Damage and Fire Rate.
    • Satellites: Quantity and Speed.
    • Multishot Cannon: Chance and Targets.
    • Plasma Cannon: Chance and Chains.
    • Charge Cannon: Damage and Charge.
    • System Restore: Chance and Shield.
    • Critical Strike: Chance and Factor.
    • Range Amplifier: Range and Dmg / Rng.
    • Supply Scanner: Energy, Credits, and Cooldown.
    • Hyperdrive: Multiplier and Cooldown.
    • Super Critical Strike: Chance and Factor.
  • Hangar corrections: Core Cannon Damage now uses its variable level values. Supply Scanner Energy corrected to 361 levels, and Range Amplifier Dmg / Rng corrected to 201 levels.
  • Fleets: Fleet Unlock Costs added for all 10 fleets, showing the Void Cores required for each unlock.
  • Calculators: Large Hangar costs now display q and Q units. Level entry is smoother, and rounding notes have been added to Hangar, Fleets, and Research.

v1.04 October 16, 2026

  • Research: New page added for Core, Weapons, Defense, and Support research. Most level values, costs, and research times are still being collected.
  • Fleets: Fleet Researches section added with research descriptions and maximum levels.
  • Hangar: Level values and upgrade costs completed for:
    • Barrier Shield: Shield and Regen/S.
    • Defense Shield: Absolute.
    • Nova Mines: Recovery, Radius, and Chance.
    • Shield Surge: Charges, Shield, and Cooldown.
    • Displacement Cannon: Chance and Force.
    • Wormhole: Distance and Cooldown.

v1.03 October 13, 2026

  • Equipment: Substats updated with the latest values.
  • Chips: Missing slot unlock costs added: Slot 12 (7,500) and Slot 18 (26,000).
  • Hangar: Level values and upgrade costs completed for:
    • Energy Amplifier: Multiplier and Pre Dist.
    • Credit Amplifier: Multiplier and Per Dist. Multiplier corrected to 150 levels.
    • Autopilot: Weapons, Defense, and Support.

v1.02 September 29, 2026

  • Equipment: Substats updated with the latest values.
  • Hangar: Level values, upgrade costs, calculator support, and cumulative totals added for:
    • Missile Launcher: Radius, Quantity, and Cooldown.
    • Energy Beam: Damage, Ticks, and Cooldown.
    • Disruptor Field: Damage, Size, and Cooldown.
    • Defense Shield: Percent.

v1.01 September 24, 2026

  • Chips: Slot 14 cost added.
  • Equipment: Substats updated with the latest values.